Little Big Planet 2
Join Sackboy in a completely new adventure - filled with new abilities, new game play rules, innovative tools and a smarter LBP Network, evolving the Play, Create, Share experience..../ Little Big Planet 2 / HOW TO BUY MONEY

- Sackboy is at it again! Join Sackboy in a completely new Play, Create, Share adventure.
- Whether it's the 50 plus levels in the whimsical storyline, or the endless multiplayer fun
- From your Sackboy's appearance to creating any game you want - racing games, mini-games, action/adventure games, and even multiplayer shooters.
- Games to Share! Go online and discover new games that other players have created. With over 2MM levels already there, your gaming options are endless.
- Enjoy 4-player support online and offline in created games using new features and abilities
.../ Little Big Planet 2 / HOW TO BUY MONEY
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Little Big Planet 2
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Game of the YEAR(S)! : Little Big Planet 2
I didn't like the first LittleBigPlanet. Messed up physics, Sackboy's jump being floaty, and other seemingly small things kept me from enjoying it, though it definitely had tons of replay thanks to a great online community. So I wasn't too thrilled to try LBP2 here, but my god did they pull out all the stops with this game. Nearly every problem I had with the first is gone. Every single level was fun. Going online and playing levels created by others was even smoother than before. The little additions to gameplay like racing and shooting didn't feel tacked-on and actually made things better and more diverse. This could very well be the best platformer I've played in the last 5 years. Simply put, anyone who wants a fun game needs to run out and at the very least rent LBP2 right now. This is one of the few games out right now where I wouldn't feel ripped off if I paid full price for it...and I'm the kind of person who typically waits 3-4 months after a game comes out and drops in price before buying.
LBP2 has a bit of a plot that's worth mentioning. It's not that original, but it's a cute little plot. A huge inter-dimensional vacuum cleaner monster, the Negativitron, starts sucking up everything in its sights, including little Sackboy. He's rescued by Larry Da Vinci who's part of a group known simply as The Alliance. It's The Alliance's job to defeat the Negativitron before it destroys Craftworld.
Just like the first game, you play as Sackboy going through each level by running, jumping, putting stickers on things, pulling levers and riding strange creatures. But unlike the first game, where levels were usually designed the same with 'move this over here to open this door', there's a lot more action. There were very few moments where I'd stop moving because the design of the game is at a much faster pace this time around. Sackboy still has that floaty jump of his, but it doesn't matter since a lot of the times you'll be relying on tools to make big jumps or to reach an area. Now Sackboy can use a grappling hook, gloves that let him pick up and throw blocks (and Sackbots), and a water cannon that puts out fires and makes plants grow, which create bridges and pathways for him to walk on. Where a lot of games would have these scattered out in the levels, having them be a novelty more than anything, LBP2 has one of these tools in the majority of the levels, and they're all fun to use. I especially liked the water cannon since it could dispose of enemies that were made of fire, and could put out burning platforms...but I'd had to be quick since fire from a platform next to the one I'd be standing on would spread back to mine. Little things like that added to the fun for me, and I never once got frustrated with any of these gameplay elements. But one of the game defining moments for me was riding atop a camel with a machine gun in its mouth, blasting everything in sight as The Alliance was under attack.
The levels themselves are pretty creative, though I do like some of the worlds in the first game more (like the African and Mexican worlds). You can still earn tons of prizes like costumes and stickers in each level, and if you have a saved file from the first LBP, that data carries over here, so you could have TONS of costumes to make a very unique Sackboy by the time you finish this game. One of my favorite new costumes is a disco skin, which constantly changes Sackboy's color. Each world has a big boss at the end, but they're not that difficult. Truth be told, most younger kids (around 10 years or younger) shouldn't have any trouble with anything here except possibly the last boss' final phase where patience is a virtue. As for the story, you can skip every cutscene before and after the levels. Like I said above, it's cute, but for people like me who just want to get on with the game and play it, it's nice that we have the option to skip things. And regarding the online gameplay and making your own levels...if you thought the first game had a lot of features, you haven't seen anything. Now you can incorporate the racing and shooting elements from the story mode into your own custom levels, adding another layer of fun to things. Overhead shooter, side scrolling shooter...do what you want. And just as before, the Playstation camera can be used with the level creator, allowing you to add even more personal touches. Finally, yes, there are now robots, called Sackbots, that can be used to open doors, earn more prizes depending on how many survive, and can defeat specific enemies with their lasers. You can put them in custom levels, and will probably want to after seeing these little guys save you a couple of times towards the end. Really, seeing these noble little guys blasting the heck out of giant creatures as a team was one of the cooler things I'd seen in a game this console generation.
The graphics have vastly improved, and everything looks beautiful. That was actually the first thing I noticed when I started playing- how much better the levels and effects look, especially particle effects. I actually never experienced any slowdown in the story mode, but some online levels had such an ungodly amount of stuff going on that I did notice a tiny bit of slowdown, but not much. The game also features a nice soundtrack, and you gotta love the instrumental version of Sleepy Head (stay away from the version with vocals). All the voice acting is great, and is one of the reasons I didn't skip most of the cut scenes the first time I played story levels. Solid production values all around.
At first, I was going to give LBP2 4 stars...but looking back, I enjoyed this game so much that it wouldn't be right. Whereas I loved Donkey Kong Country Returns, I think I like LittleBigPlanet 2 more. I breezed through the main game in about 5 hours, but went back for the prize bubbles, played with friends online, tried my hand at making a level, and replayed some of the shooter and racing levels a bunch of times because they were that fun. Look, unless a game's really fun or special, I rarely go back and replay it. Considering how much I didn't like the first LBP, I'm astonished that I loved this one so much...and that I've put in so much time already. LittleBigPlanet 2 is one of the ps3's best titles by far.
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